
Glu mobile, 2016
Glu mobile, 2016
Project overview
Rival Fire was a re-skin of the popular Chinese game, WeFire, and Glu Mobile released this game in the United States and other western countries. During the game’s beta release, analytics showed the upgrade system for a player’s character and weapon was not monetizing well. It revealed many players were not using the upgrade system. I had to figure out why players weren’t using the system.
PROJECT OVERVIEW
Rival Fire was a re-skin of the popular Chinese game, WeFire, and Glu Mobile released this game in the United States and other western countries. During the game’s beta release, analytics showed the upgrade system for a player’s character and weapon was not monetizing well. It revealed many players were not using the upgrade system. I had to figure out why players weren’t using the system.
In order to understand the issues with the upgrade system, I conducted a usability test with the upgrade systems with existing and new players.
My team also conducted a diary study with another group of players to get their feedback on the experience for the first 10 days of playing the game.
Taking the data and findings from the research study, I defined our player needs and formulated a hypothesis to guide the design.
By reducing the cognitive load and making design adjustments to the upgrade process of the original design developed and created for an existing Chinese audience, we can improve the performance and the player experience of the U.S. version for a new and developing western audience.
User testing on the redesigned upgrade system yielded positive feedback, driving higher adoption and boosting overall revenue during our subsequent release. Still, the project offered a vital lesson for Glu. Success in China did not translate to the US market, proving that reskinning a game is not enough. Adapting a product for a new audience requires reevaluating and tailoring its core mechanics to match local player expectations.
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